Difference between revisions of "Playdate SDK"
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!colspan="3" | [[File:Playdate_sdk.png|frameless|center|border|A Panic developer running a game in the Playdate SDK's Simulator, and on a physical Playdate.]] | !colspan="3" style="text-align: center; background:none; border:none;" | [[File:Playdate_sdk.png|frameless|center|border|A Panic developer running a game in the Playdate SDK's Simulator, and on a physical Playdate.]] | ||
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Revision as of 11:36, 7 March 2022
Release Date: | 28 / 02 / 2022 | |
Developers: | Panic |
The Playdate SDK is a series of tools that allows for the creation of games via either C code or Lua scripting language code (with the C code being more performant overall). It includes a Playdate Simulator that can be used to easily play and debug in-development games on a PC without needing to move games to a physical Playdate. Libraries are included with the Playdate SDK that will make certain operations like drawing graphics, playing sounds, detecting collisions and other functionality easier than doing them from scratch.
The SDK is available for Windows, MacOS and Linux.
The SDK was released on the 28th of February, 2022.
Links
Designing for Playdate documentation
Inside Playdate documentation (Lua)
Inside Playdate documentation (C)
Programming Playdate YouTube video
Benavent Ramon's bachelor's thesis on coding for Playdate in C