Difference between revisions of "Ratcheteer"
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The Greenhouse map is heart-shaped. Once you get to the top left screen, you will find two streams. Push the blocks next to the streams to block them and be able to get the treasure, where you will find a key. | The Greenhouse map is heart-shaped. Once you get to the top left screen, you will find two streams. Push the blocks next to the streams to block them and be able to get the treasure, where you will find a key. | ||
Go back to the way to the entrance, pass the closed boss door and you'll find a normal door. Behind this door there is a treasure, where you will find the sail. Use it to exit the screen. | |||
===Runes=== | ===Runes=== |
Revision as of 20:04, 20 March 2024
Released on 09/15/2021 | ||
Made by Shaun Inman, Matthew Grimm, and Charlie Davis | ||
Download: Season One, Week 12 | ||
79.9 MB. |
Your master mechanic is abducted during some unplanned maintenance, setting off a lo-fi, top-down, action-adventure that finds the young Ratcheteer exploring the interconnected tunnels below the surface and a vast snowcean above to rescue friends, foes, and strangers alike.
-Ratcheteer's game page[1]
Ratcheteer is a game developed by Shaun Inman, Matthew Grimm, and Charlie Davis.
Plot
Gameplay
Mechanics
Tips
The original author Shaun Inman has published some hints on his personal website.
Walkthrough
Greenhouse
Rabbit ghosts stay still while you jump, so use the spring to move to avoid to get caught when there is one of them.
The Greenhouse map is heart-shaped. Once you get to the top left screen, you will find two streams. Push the blocks next to the streams to block them and be able to get the treasure, where you will find a key.
Go back to the way to the entrance, pass the closed boss door and you'll find a normal door. Behind this door there is a treasure, where you will find the sail. Use it to exit the screen.
Runes
In this section, you can find how to get the runes that are located in treasures spread accross the map. There are 26 runes, one for each alphabet letter.
Trivia
Developers[1]
• Shaun Inman (Design & Development)
• Matthew Grimm (Music & Sound)
• Charlie Davis (Illustrations)