Ratcheteer

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Ratcheteer logo
Released on 09/15/2021
Made by Shaun Inman,
Matthew Grimm,
and Charlie Davis
Download: Season One, Week 12
79.9 MB.



Your master mechanic is abducted during some unplanned maintenance, setting off a lo-fi, top-down, action-adventure that finds the young Ratcheteer exploring the interconnected tunnels below the surface and a vast snowcean above to rescue friends, foes, and strangers alike.
-Ratcheteer's game page[1]

Ratcheteer is a game developed by Shaun Inman, Matthew Grimm, and Charlie Davis.

Plot

Gameplay

Mechanics

Tips

The original author Shaun Inman has published some hints on his personal website.

Walkthrough

Greenhouse

Rabbit ghosts stay still while you jump, so use the spring to move to avoid to get caught when there is one of them.

The Greenhouse map is heart-shaped. Once you get to the top left screen (room 3D), you will find two streams. Push the blocks next to the streams to block them and be able to get the treasure, where you will find a key.

Go back to the way to the entrance, pass the closed boss door and you'll find a normal locked door. Behind this door there is a treasure, where you will find the sail. Use it to exit the screen.

If you go back through the main entrance, room 5E contains a treasure with a half heart. To get the treasure you need the sail to jump and stomp the enemies on the platforms.

Astral Runes

In this section, you can find how to get the astral runes that are located in treasures spread across the map. There are 26 astral runes, one for each alphabet letter.

C

You can find it in the side entrance of the Greenhouse, to the east of the main house. You need the sail to access this tunnel and the treasure.


D

You can find it in the entrance of the Greenhouse, just in the screen to the north. You need the spring and the sail to get the treasure. Keep in the air to make the ghost move towards you.

Trivia

Developers[1]

• Shaun Inman (Design & Development)
• Matthew Grimm (Music & Sound)
• Charlie Davis (Illustrations)

References