Difference between revisions of "PulpScript"
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=== Documentation === | === Documentation === | ||
( | [PulpScript](https://play.date/pulp/docs/pulpscript/): Aside from all the tutorials and guides. It's always nice to have the documentation to fall back on. All different PulpScript commands are available for viewing right here. | ||
https://devforum.play.date/c/pulp | |||
=== Tutorials === | === Tutorials === |
Revision as of 08:08, 9 June 2022
PulpScript is a friendly scripting language that allows you to add interactivity to your Pulp games. Its syntax is terse but powerful. A good rule of thumb when writing PulpScript is do less, less often.
Documentation
[PulpScript](https://play.date/pulp/docs/pulpscript/): Aside from all the tutorials and guides. It's always nice to have the documentation to fall back on. All different PulpScript commands are available for viewing right here. https://devforum.play.date/c/pulp
Tutorials
PulpScript: A Beginner's Guide: A tutorial that goes over the basics of PulpScript. Concise and to the point.
Make an Adventure Game for the Playdate using Pulp: How to implement health, static hazards, moving hazards, locked doors, and more.
Making a Simple Enemy AI and Attack System: How to make a simple enemy pathfinding AI, how to make the player face the direction you move, a simple sword attack system, as well as locking a room until all enemies are defeated
[1] A blogpost about some interesting Pulp features.