Difference between revisions of "Pulp"
From Playdate Community Wiki
BlueMaxima (talk | contribs) |
(Added images from the press kit) |
||
Line 18: | Line 18: | ||
Pulp uses half the resolution of the Playdate's screen (running at 200x120 pixels), uses tile-based systems mainly intended for "turn based" gameplay mechanics, and cannot be coded for as heavily as making a game from scratch using the SDK. | Pulp uses half the resolution of the Playdate's screen (running at 200x120 pixels), uses tile-based systems mainly intended for "turn based" gameplay mechanics, and cannot be coded for as heavily as making a game from scratch using the SDK. | ||
=== Images === | |||
<gallery mode=slideshow> | |||
Pulp_1.png | |||
Pulp_2.png | |||
Pulp_3.png | |||
Pulp_4.png | |||
Pulp_5.png | |||
</gallery> |
Revision as of 02:23, 15 June 2021
Pulp | ||
---|---|---|
Release Date: | 2021 | |
Developers: | Panic |
Pulp is a special development system for the Playdate that is used via a web browser. It can create "tile-based" games, has functionality for creating graphics, sound, fonts, code for more advanced behaviour through its own language known as PulpScript, and export those games directly to a Playdate console. Pulp is intended for an easier route to begin development for games on Playdate.
Pulp will be released when it's ready, whether that be before or after the release of the Playdate hardware itself.
Limitations
Pulp uses half the resolution of the Playdate's screen (running at 200x120 pixels), uses tile-based systems mainly intended for "turn based" gameplay mechanics, and cannot be coded for as heavily as making a game from scratch using the SDK.