Difference between revisions of "I Was Dead, But"
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We brainstormed on the theme and retired to our corners—him, to noodle on some "scary" music; me, to code up some quick crank-mechanic prototypes. We've decided we want to create something crank-driven, and deliberately not using the "top-down player walking around rooms" approach Pulp is best suited for. Why do things the easy way, right. | We brainstormed on the theme and retired to our corners—him, to noodle on some "scary" music; me, to code up some quick crank-mechanic prototypes. We've decided we want to create something crank-driven, and deliberately not using the "top-down player walking around rooms" approach Pulp is best suited for. Why do things the easy way, right. | ||
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I-was-dead-but-gameplay-1.gif | I-was-dead-but-gameplay-1.gif |
Revision as of 08:41, 31 March 2022
Released on 2022-21-07 | ||
Made by Pulp Game Jam | ||
Download: devforum | ||
42.8 KB |
I'll be working on a Pulp game with my friend David Wester. His strengths include music, sound, and writing. I'm a monkey at a typewriter.
We brainstormed on the theme and retired to our corners—him, to noodle on some "scary" music; me, to code up some quick crank-mechanic prototypes. We've decided we want to create something crank-driven, and deliberately not using the "top-down player walking around rooms" approach Pulp is best suited for. Why do things the easy way, right.