Difference between revisions of "I Was Dead, But"

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We brainstormed on the theme and retired to our corners—him, to noodle on some "scary" music; me, to code up some quick crank-mechanic prototypes. We've decided we want to create something crank-driven, and deliberately not using the "top-down player walking around rooms" approach Pulp is best suited for. Why do things the easy way, right.
We brainstormed on the theme and retired to our corners—him, to noodle on some "scary" music; me, to code up some quick crank-mechanic prototypes. We've decided we want to create something crank-driven, and deliberately not using the "top-down player walking around rooms" approach Pulp is best suited for. Why do things the easy way, right.


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Revision as of 08:41, 31 March 2022

I Was Dead, But logo
Released on 2022-21-07
Made by Pulp Game Jam
Download: devforum
42.8 KB



I'll be working on a Pulp game with my friend David Wester. His strengths include music, sound, and writing. I'm a monkey at a typewriter.

We brainstormed on the theme and retired to our corners—him, to noodle on some "scary" music; me, to code up some quick crank-mechanic prototypes. We've decided we want to create something crank-driven, and deliberately not using the "top-down player walking around rooms" approach Pulp is best suited for. Why do things the easy way, right.