Difference between revisions of "Developer Resources"

From Playdate Community Wiki
Jump to: navigation, search
(Removed redirect to SDK Resources)
Tag: Removed redirect
Line 1: Line 1:
=SDK Resources=
=[[SDK Resources]]=
Specifically for the SDK!
 
==Tutorials==
 
* [https://www.youtube.com/watch?v=MZRtfiD_308 Programming Playdate YouTube video]
* [https://www.youtube.com/watch?v=J0ufxinp7No Getting Started with the Playdate SDK (Windows-based)]
* [https://www.youtube.com/watch?v=27vCPiwgWzQ Everything About Playdate SDK Collisions in 7 Minutes]
* [https://devforum.play.date/t/tutorial-compiling-lua-projects-on-windows/3332 Compiling Lua projects on Windows]
* [https://www.youtube.com/watch?v=K9W1xE_n3qA LDtk Tips & Tricks for Playdate projects]
 
== IDE Integrations ==
 
* [https://extensions.panic.com/extensions/com.panic/com.panic.Playdate/ Nova editor extension]
* [https://devforum.play.date/t/helpful-tip-make-visual-studio-automatically-open-close-simulator/3661 Visual Studio Simulator build integration]
* [https://devforum.play.date/t/helpful-tip-visual-studio-debugging/3691/2 Visual Studio Debugging]
* [https://github.com/Whitebrim/VSCode-PlaydateTemplate VS code - Windows LUA development template] This template will help you with autocompletion and running your code in simulator.
* [https://github.com/cadin/playdate-vscode-template Playdate VS Code Template (Mac)] Build and run projects in the Playdate simulator (on Mac) with a key shortcut.
* [https://github.com/orta/vscode-playdate VS Code (Mac OS only) launch extension]
* [https://marketplace.visualstudio.com/items?itemName=midouest.playdate-debug Visual Studio Code extension (Unofficial)] Build and debug Playdate games
* [https://github.com/midouest/cookiecutter-playdate Visual Studio Code cookiecutter template]
 
== Libraries ==
 
* [https://github.com/Whitebrim/AnimatedSprite AnimatedSprite]: Extends Playdate's sprite capabilities.
* [https://github.com/dzuk-mutant/playdate-palette Playdate Aseprite Palettes]: An Aseprite extension giving you palettes representing Playdate's 1-bit colour palette.
* [https://github.com/ivansergeev/gfxp GFXP Lib] GFXP is a small library with a collection of patterns for Playdate.
* [https://github.com/cadin/panels Panels] Build scrolling interactive comics for the Playdate console.
* [https://github.com/NobleRobot/NobleEngine Noble Engine] The Playdate SDK is probably the most user-friendly console SDK ever made, but if you're familiar with state/scene-based game engine frameworks like Unity, Flixel, Citrus, or others, you may be looking for a library that can get your game "on its feet,” extend existing APIs, offer new features, or provide more intuative ways to leverage the SDK in your game.
* [https://github.com/unbelievableflavour/Cotton Cotton] If you are a relatively new developer coming from Pulp, this framework will make the jump a little easier. With most of the function of Pulp + a LDtk preconfigured, making your games will be easy!
* [https://github.com/RobertCurry0216/roomy-playdate Roomy-Playdate] A scene management library based on the popular Love library
* [https://github.com/PossiblyAxolotl/pdParticles pdParticles] A simple, free particles library for Playdate
* [https://github.com/manaliveadam/glitterbomb glitterbomb] Based on the Unity particle system, an easy-to-use library for creating particle emitters.  Supports animated particles and physics-based movement.
* [https://github.com/GamesRightMeow/playbit playbit]: Build cross-platform Playdate games with Lua, create build scripts, and utilize preprocessor macros!
== Fonts ==
 
* [https://github.com/dzuk-mutant/June June]: June is a multilingual, high-resolution bitmap font with some playful curves and distinctive letterforms, inspired by portable game fonts of the 00's.
* [https://www.pentacom.jp/pentacom/bitfontmaker2/gallery/ BitFontMaker2]: Collection of pixel fonts and a web-based font maker.
* [https://kaasiand.cool/tophat/ Tophat]: Tophat is a powerful bitmap font creation tool. It lets you import TTF/OTF fonts, gives you fine control over Unicode coverage, and makes kerning more convenient than ever with kerning previews directly visible on the main screen. Tophat even lets you copy, paste, or otherwise manipulate multiple selected glyphs at once!
 
== Tools ==
 
* [https://kaasiand.cool/oven/ Dithering Oven]: Great 1 Bit Image Dithering tool
* [https://potch.me/demos/playdither/ PlayDither]: 1-bit dithering specifically for playdate
* [https://pdv.hteumeuleu.com/ Playdate video encoder]: Converts videos to .pdv files
* [https://ejb.github.io/wav-pda-converter/ Wav to PDA Converter]: Converts .wav files to .pda files
* [https://sfxr.me/ Jsfxr]: Jsfxr is an online 8 bit sound maker and sfx generator. All you need to make retro sound effects with jsfxr is a web browser
* [https://dev.playdate.store/tools/gfxp/ GFXP Pattern Editor v2]: A simple browser tool for creating new patterns and a large library of ready-made ones. Now with the ability to create your own library.
* [https://devforum.play.date/t/importer-for-ldtk-level-editor/1547 LDtk importer]: A tool to import tilemaps made in LDtk
 
=Pulp Resources=
== Tutorials ==
 
* [https://www.youtube.com/watch?v=r5GnCjsAqeQ PulpScript: A Beginner's Guide]: A tutorial that goes over the basics of PulpScript. Concise and to the point.
* [https://www.youtube.com/watch?v=p4eLcP3hgJc Make an Adventure Game for the Playdate using Pulp]: How to implement health, static hazards, moving hazards, locked doors, and more.
* [https://www.youtube.com/watch?v=ERJ0J2vxbzk Making a Simple Enemy AI and Attack System]: How to make a simple enemy pathfinding AI, how to make the player face the direction you move, a simple sword attack system, as well as locking a room until all enemies are defeated.
 
== Example Projects ==
 
* [https://devforum.play.date/t/pulp-simple-platformer-example/4327 Platformer]: A basic project with added gravity so it handles like a platformer.
* [https://devforum.play.date/t/dynamic-path-generator/4432 Dynamic Path Generator]: Are you just as tired as me of endlessly creating separate tiles and place them in the correct order to make a path? This project shows a single tile that just does all of that for you!
 
==== Tools ====
 
* [https://devforum.play.date/t/aseprite-script-export-multi-tile-animations-to-pulp/4080 Aseprite script:]  Export multi-tile animations to Pulp
* [https://github.com/blakegearin/pulp-import-script Pulp Import Script] Prepares an image or QR code for importing into Pulp, including tile chunking and transforming color to black & white.
* [https://kaasiand.cool/oven/ Dithering Oven]: Great 1 Bit Image Dithering tool.
* [https://github.com/nstbayless/pulp-to-lua Pulp Mill] A Pulp-to-Lua converter which is designed to provide significant performance gains to pulp games.
* [https://github.com/unbelievableflavour/pulp-plus Pulp+] A Chrome extension to extend Pulp with some extra features!
* [https://marketplace.visualstudio.com/items?itemName=BlakeGearin.pulpscript-syntax PulpScript Syntax] A Visual Studio Code extension providing syntax highlighting for PulpScript.
 
== Assets ==
 
* [https://kenney.nl/assets/micro-roguelike 160 micro roguelike tiles]: 160 1bit 8×8 tiles for RPG or roguelikes. In the package you'll find walls, enemies, items, interface elements and more.
* [http://8x8.me 8x8.me patterns]: Large collection of repeating tile patterns (CC0).
* [https://vectorpixelstar.itch.io/8px Useful 1bit sprites]: Textures, patterns and various theme icons sprites. More [https://vectorpixelstar.itch.io/ here].
* [https://teaceratops.itch.io/1-bit-tileset 1800 Pulp compliant tiles]: Large tileset to get you going.
* [https://playdate-wiki.com/wiki/playdate-input-icons.zip Playdate Input Icons]: D-pad, A, B, Crank & power icons made by Dev_the_cord on Discord.
 
== Fonts ==
 
* [https://github.com/rjth/PlaydateBlackletter Playdate Blackletter]: A spooooky font for Pulp developers.
* [https://devforum.play.date/t/nevens-free-pulp-assets/2505 Neven's Free Fonts]: Three free fonts for Pulp.
* [https://github.com/BleuLlama/RetroDecorations/tree/master/Font/png/pulp Retro Decorations Fonts]
* [https://reservoir.itch.io/little-cianan Little Cianán] for Pulp, inspired by Irish manuscripts.
* [https://devforum.play.date/t/2-pulp-fonts-4-u/5109 twoFace Multi & Clara-T Medium] for pulp by ronlent.
== Tutorials ==
 
* [https://www.youtube.com/watch?v=r5GnCjsAqeQ PulpScript: A Beginner's Guide]: A tutorial that goes over the basics of PulpScript. Concise and to the point.
* [https://www.youtube.com/watch?v=p4eLcP3hgJc Make an Adventure Game for the Playdate using Pulp]: How to implement health, static hazards, moving hazards, locked doors, and more.
* [https://www.youtube.com/watch?v=ERJ0J2vxbzk Making a Simple Enemy AI and Attack System]: How to make a simple enemy pathfinding AI, how to make the player face the direction you move, a simple sword attack system, as well as locking a room until all enemies are defeated.
 
== Example Projects ==
 
* [https://devforum.play.date/t/pulp-simple-platformer-example/4327 Platformer]: A basic project with added gravity so it handles like a platformer.
* [https://devforum.play.date/t/dynamic-path-generator/4432 Dynamic Path Generator]: Are you just as tired as me of endlessly creating separate tiles and place them in the correct order to make a path? This project shows a single tile that just does all of that for you!
 
== Tools ==
 
* [https://devforum.play.date/t/aseprite-script-export-multi-tile-animations-to-pulp/4080 Aseprite script:]  Export multi-tile animations to Pulp
* [https://github.com/blakegearin/pulp-import-script Pulp Import Script] Prepares an image or QR code for importing into Pulp, including tile chunking and transforming color to black & white.
* [https://kaasiand.cool/oven/ Dithering Oven]: Great 1 Bit Image Dithering tool.
* [https://github.com/nstbayless/pulp-to-lua Pulp Mill] A Pulp-to-Lua converter which is designed to provide significant performance gains to pulp games.
* [https://github.com/unbelievableflavour/pulp-plus Pulp+] A Chrome extension to extend Pulp with some extra features!
* [https://marketplace.visualstudio.com/items?itemName=BlakeGearin.pulpscript-syntax PulpScript Syntax] A Visual Studio Code extension providing syntax highlighting for PulpScript.
 
== Assets ==
 
* [https://kenney.nl/assets/micro-roguelike 160 micro roguelike tiles]: 160 1bit 8×8 tiles for RPG or roguelikes. In the package you'll find walls, enemies, items, interface elements and more.
* [http://8x8.me 8x8.me patterns]: Large collection of repeating tile patterns (CC0).
* [https://vectorpixelstar.itch.io/8px Useful 1bit sprites]: Textures, patterns and various theme icons sprites. More [https://vectorpixelstar.itch.io/ here].
* [https://teaceratops.itch.io/1-bit-tileset 1800 Pulp compliant tiles]: Large tileset to get you going.
* [https://playdate-wiki.com/wiki/playdate-input-icons.zip Playdate Input Icons]: D-pad, A, B, Crank & power icons made by Dev_the_cord on Discord.
 
== Fonts ==
 
* [https://github.com/rjth/PlaydateBlackletter Playdate Blackletter]: A spooooky font for Pulp developers.
* [https://devforum.play.date/t/nevens-free-pulp-assets/2505 Neven's Free Fonts]: Three free fonts for Pulp.
* [https://github.com/BleuLlama/RetroDecorations/tree/master/Font/png/pulp Retro Decorations Fonts]
* [https://reservoir.itch.io/little-cianan Little Cianán] for Pulp, inspired by Irish manuscripts.
* [https://devforum.play.date/t/2-pulp-fonts-4-u/5109 twoFace Multi & Clara-T Medium] for pulp by ronlent.
 
 
 
 
 
 


=[[Pulp Resources]]=


=Art Resources=
=Art Resources=
==Sites==
==Sites==
* https://jspaint.app/ - Online art program
* https://jspaint.app/ - Online art program
Line 162: Line 36:
** https://twitter.com/Gogolitus/status/1634596725045198850?t=dwcjGHKH7IhUw0_LxkCQ8Q&s=19 add-on for Aseprite; dithering brushes.
** https://twitter.com/Gogolitus/status/1634596725045198850?t=dwcjGHKH7IhUw0_LxkCQ8Q&s=19 add-on for Aseprite; dithering brushes.
** https://noesteryo.itch.io/aseprite-isometric-guidelines add-on for Aseprite; isometric guidelines
** https://noesteryo.itch.io/aseprite-isometric-guidelines add-on for Aseprite; isometric guidelines
** https://github.com/dzuk-mutant/playdate-palette add-on for Aseprite; a playdate pallete.
** https://github.com/dzuk-mutant/playdate-palette add-on for Aseprite; a playdate palette.


==Assets==
==Assets==
Line 188: Line 62:




=Music Resources=
* https://github.com/GamesRightMeow/micaudioplayback
=Game Design=
* https://www.gamedeveloper.com/design/how-to-make-a-roguelike - Making a Roguelike


= Other Lists =
= Other Lists =
* [https://github.com/sayhiben/awesome-playdate Awesome Playdate]: A list of awesome resources for game development on Panic's Playdate console.
* [https://github.com/sayhiben/awesome-playdate Awesome Playdate]: A list of awesome resources for game development on Panic's Playdate console.

Revision as of 17:12, 16 March 2024

SDK Resources

Pulp Resources

Art Resources

Sites


Various 1-bit conversion tools:


Tutorials

Programs

Assets

A variety of assets available for use.

A lot more can be found at https://itch.io/game-assets/tag-1-bit , but here are some commonly used ones.

Fonts

User Interface

Tile Sets

Misc


Music Resources

Game Design

Other Lists

  • Awesome Playdate: A list of awesome resources for game development on Panic's Playdate console.