I Was Dead, But
|Released on 2022-21-07|
|Made by Neven Mrgan|
I'll be working on a Pulp game with my friend David Wester. His strengths include music, sound, and writing. I'm a monkey at a typewriter.
We brainstormed on the theme and retired to our corners—him, to noodle on some "scary" music; me, to code up some quick crank-mechanic prototypes. We've decided we want to create something crank-driven, and deliberately not using the "top-down player walking around rooms" approach Pulp is best suited for. Why do things the easy way, right.