# Hand of the Divine

Released on 04/09/2024
| ||

Made by Powerdive Games
| ||

Download: Catalog | ||

419.3 KB. |

From the Catalog page:

*"As a Hand of the Divine, it's your job to command the spheres of influence for the world's divinities in order to gain them as much prestige as possible"*

-**Hand of the Divine 's catalog page**

Hand of the Divine is a highscore solitaire deckbuilder. You must manage your deck by playing and purchasing cards while gathering Influence over a limited amount of turns.

The game contains 23 different spheres to play as that are unlocked over time. With players using 3 at once, this gives 1771 different combinations of spheres to play with. Each of these has 10 cards, totaling to roughly 230 cards available to play. The game also supports catalog highscore boards.

### Cards:

#### Spears:

##### Knapp Flint:

##### Thrill of the Hunt:

Cost: 2

*Gain 3 PWR.*
*Gain 3 MP.*

##### Train the Militia:

Cost: 3

*Gain (current power) IP.*

##### Orderly March:

Cost: 4

*Gain 5 PWR.*
*Finale: Gain 5 IP.*

##### Redeploy:

##### Wall of Spears:

##### Win the Battle:

Cost: 7

*Gain 6 PWR.*
*Delay 3: Gain 8 IP.*
*Delay 3: Gain 5 MP.*

##### Reinforcements:

Cost: 8

*Gain 10 PWR.*
*Delay 3: Draw.*

##### Battle Fervor:

Cost: 9

*Gain 5 PWR.*
*Delay 3: Gain 5 PWR.*
*Delay 5: Gain 5 PWR.*
*Finale: Gain 8 MP.*

#### Books:

##### Write A Letter

##### Print Newspaper

##### Read Aloud

##### Illuminate Tome

Cost: 4

*Gain 5 PWR.*

*Gain 3 IP.*

*Delay 3: Draw.*

##### Publish a Work

Cost: 5

*Gain PWR equal to # of cards played.*

##### Study a Paper

Cost: 6

*Gain 1 PWR.*

*Gain 8 IP.*

*Delay 2: Draw.*

##### Discover Truth

Cost: 7

*Draw.*

*Delay 6: Gain 14 PWR.*

##### King's Edict

##### Eldrich Secrets

Cost: 9

*Draw.*

*Gain 8 MP*

*Gain 8 PWR*

#### Travel:

##### Take a Hike:

##### Leave the Path:

Cost: 2

*Gain 2 PWR.*
*Gain 3 IP.*
*Gain 3 MP.*

##### Detail a Map:

Cost: 3

*Gain 3 PWR.*
*Delay 2: Gain 4 IP.*
*Delay 3: Gain 5 MP.*

##### Hire a Carriage:

Cost: 4

*Gain 5 IP.*
*Gain 3 PWR.*
*Gain 6 IP.*

##### Become Lost:

Cost: 5

*RESHUFFLE*
*Reroll shop.*
*Gain 8 PWR.*

##### Find a Shortcut:

Cost: 6

*Gain 6 PWR.*
*Gain 6 MP.*

##### Road to the City:

Cost: 7

*Gain 6 PWR.*
*Delay 3: Gain 9 IP.*
*Delay 5: Draw.*

##### Climb Mountains:

Cost: 8

*Gain 8 PWR.*
*Gain 9 IP.*

##### Cross the Sea:

Cost: 9

*Gain 11 PWR.*
*Finale: Gain 12 IP.*

#### Cooking:

##### Preheat Oven:

Cost: 1

*Gain 3 IP.*
*Gain 1 PWR.*
*Finale: Banish this.*

##### Find Ingredients:

Cost: 2

*Draw.*
*Gain 3 PWR.*
*Finale: Banish this.*

##### Measure:

Cost: 3

*Gain 3 MP.*
*Gain 4 PWR.*
*Gain 5 IP.*
*Finale: Banish this.*

##### Flip:

Cost: 4

*Gain 7 PWR.*
*Reroll shop.*
*Finale: Banish this.*

##### Whisk:

Cost: 5

*Gain 7 PWR.*
*Gain 6 MP.*
*Finale: Banish this.*

##### Simmer:

Cost: 6

*Gain 2 PWR.*
*Delay 4: Gain 4 PWR.*
*Delay 8: Gain 6 PWR.*
*Finale: Banish this.*

##### Chop:

Cost: 7

*Gain 12 PWR.*
*Banish a discarded card.*
*Finale: Banish this.*

##### Boil:

Cost: 8

*Gain 9 MP.*
*Gain 9 PWR.*
*Finale: Banish this.*

##### Serve Hot:

Cost: 9

*Banish the discard pile.*
*Gain (# of banished cards) PWR.*

#### Math:

##### Add:

##### Pi:

Cost: 2

*Gain 3 PWR.*
*Gain 1 MP.*
*Gain 4 IP.*

##### Geometry:

Cost: 3

*Gain 3 MP.*
*Gain 4 PWR.*
*Gain 5 IP.*

##### Subtract:

Cost: 4

*Pay 3 PWR. If you do, *
*Gain 12 IP.*
*Gain 6 MP.*

##### Trigonometry:

Cost: 5

*Gain 8 PWR.*
*Gain 3 MP.*

##### Multiply:

Cost: 6

*Gain (current power) PWR.*

##### Square Root:

Cost: 7

*Gain 16 PWR.*
*Lose 4 IP.*

##### Divide:

Cost: 8

*Gain (1/2 deck size) PWR.*
*Draw.*

##### Calculus:

Cost: 9

*Gain 9 PWR.*
*Replace card in hand with this.*

#### Luck:

##### Lucky Draw:

Cost: 1

*Chance: Draw.*
*Chance: Gain 2 MP.*

##### Roll the Dice:

Cost: 2

*Chance: Gain 1 PWR.*
*Chance: Gain 2 PWR.*
*Chance: Gain 3 PWR.*

##### Shuffle the Deck:

Cost: 3

*Gain 4 PWR.*
*Replace hand.*

##### Make a Bet:

Cost: 4

*Pay 2 PWR. If you do, *
*Chance: Gain 10 PWR.*
*Chance: Gain 10 MP.*

##### Spend Winnings:

Cost: 5

*Gain 7 PWR.*
*Reroll shop.*

##### Perfect Streak:

Cost: 6

*Gain 7 MP.*
*Gain 7 PWR.*
*Gain 7 IP.*
*Chance: Banish this.*

##### Leave to Chance:

Cost: 7

*Gain 8 PWR.*
*Reroll shop.*
*Replace hand.*
*Draw.*

##### Embrace Chaos:

Cost: 8

*Chance: Gain 10 PWR.*
*Chance: Gain 10 IP.*
*Chance: Gain 10 MP.*

##### All In:

Cost: 9

*Chance: Gain (current power) PWR.*
*Chance: Gain (current power) PWR.*

#### Dinosaurs:

##### Velociraptor:

Cost: 1

*Gain 2 PWR.*
*Sweep: Banish a discarded card.*

##### Stegosaurus:

Cost: 2

*Intro: Clone this.*
*Gain 2 PWR.*
*Gain 2 IP.*

##### Pteranodon:

Cost: 3

*Gain 3 PWR.*
*Gain 3 MP.*
*Sweep: Banish a discarded card.*

##### Triceratops:

Cost: 4

*Intro: Clone this.*
*Delay 2: Gain 6 PWR.*

##### Apatosaur:

Cost: 5

*Intro: Clone this.*
*Gain 5 PWR.*
*Delay 3: Draw.*

##### Spinosaurus:

Cost: 6

*Gain 6 PWR.*
*Gain 5 MP.*
*Sweep: Banish a discarded card.*

##### Ankylosaurus:

Cost: 7

*Intro: Clone this.*
*Gain 15 IP.*

##### Sauroposeidon:

Cost: 8

*Intro: Clone this.*
*Gain (1/2 deck size) PWR.*

##### T Rex:

Cost: 9

*Gain (# of banished cards) IP.*
*Sweep: Banish the discard pile.*