Difference between revisions of "PulpScript"
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[https://www.youtube.com/watch?v=ERJ0J2vxbzk Making a Simple Enemy AI and Attack System]: How to make a simple enemy pathfinding AI, how to make the player face the direction you move, a simple sword attack system, as well as locking a room until all enemies are defeated | [https://www.youtube.com/watch?v=ERJ0J2vxbzk Making a Simple Enemy AI and Attack System]: How to make a simple enemy pathfinding AI, how to make the player face the direction you move, a simple sword attack system, as well as locking a room until all enemies are defeated | ||
=== PulpScript Documentation === | |||
https://play.date/pulp/docs/pulpscript/: Aside from all the tutorials and guides. It's always nice to have the documentation to fall back on. All different PulpScript commands are available for viewing right here. |
Revision as of 07:35, 31 March 2022
PulpScript is a friendly scripting language that allows you to add interactivity to your Pulp games. Its syntax is terse but powerful. A good rule of thumb when writing PulpScript is do less, less often.
Learning Pulpscript
PulpScript: A Beginner's Guide: A tutorial that goes over the basics of PulpScript. Concise and to the point.
Make an Adventure Game for the Playdate using Pulp: How to implement health, static hazards, moving hazards, locked doors, and more.
Making a Simple Enemy AI and Attack System: How to make a simple enemy pathfinding AI, how to make the player face the direction you move, a simple sword attack system, as well as locking a room until all enemies are defeated
PulpScript Documentation
https://play.date/pulp/docs/pulpscript/: Aside from all the tutorials and guides. It's always nice to have the documentation to fall back on. All different PulpScript commands are available for viewing right here.