Difference between revisions of "Pulp"
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=== Limitations === | === Limitations === | ||
Pulp uses half the resolution of the Playdate's screen (running at 200x120 pixels) | * Pulp uses half the resolution of the Playdate's screen (running at 200x120 pixels). | ||
* Pulp uses a tile-based system mainly intended for "turn based" gameplay mechanics. It won't suit well to anything "real-time" such as a scrolling shooter. | |||
* PulpScript cannot be coded for as heavily as making a game from scratch using the SDK. | |||
=== Images === | === Images === |
Revision as of 11:26, 16 June 2021
Pulp | ||
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Release Date: | 2021 | |
Developers: | Panic |
Pulp is a special development system for the Playdate that is used via a web browser. It can create "tile-based" games, has functionality for creating graphics, sound, fonts, code for more advanced behaviour through its own scripting language known as PulpScript, and export those games directly to a Playdate console. Pulp is intended for an easier route to begin development for games on Playdate.
Pulp will be released when it's ready, whether that be before or after the release of the Playdate hardware itself.
Limitations
- Pulp uses half the resolution of the Playdate's screen (running at 200x120 pixels).
- Pulp uses a tile-based system mainly intended for "turn based" gameplay mechanics. It won't suit well to anything "real-time" such as a scrolling shooter.
- PulpScript cannot be coded for as heavily as making a game from scratch using the SDK.