Playtime: Weird Clocks

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Revision as of 08:22, 4 May 2022 by Unbelievableflavour (talk | contribs) (Created page with "{{Infobox|Playtime-gameplay-1.gif|2022-04-13|AdamsImmersive|[https://devforum.play.date/t/playtime-weird-game-style-clocks-for-playdate/3843 devforum]|42.5Kb}} Details: * Ga...")
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Playtime: Weird Clocks logo
Released on 2022-04-13
Made by AdamsImmersive
Download: devforum
42.5Kb



Details:

  • Game-style clock with 20 themes/background styles… and counting!
  • Theoretically power-efficient? (But I don’t have hardware yet to test.) It’s doing nearly nothing in between minutes—except the buttons are active.
  • FPS set to 10, and the update loop does nothing except refresh the 1-minute timer that awaits the next change, and check if the battery is at 35% or below.
  • It prevents sleep—unless it reaches 35% power, and then the default 60-second sleep is enabled.
  • Crank to wind the clock forward back (1 hour per revolution).
  • Dock crank to resume timekeeping.
  • D-pad up/down to change minutes manually. (Timekeeping resumes at the next minute to prevent accidentally messing up the time and not knowing!)
  • D-pad left/right to change hours manually.
  • A to cycle Hour-only, Minutes-only, or Both (this helps you learn to see the digits).
  • B to cycle through themes—your choice is saved and restored. (But I have bigger plans for turning this into a product for sale some day: other kinds of weird clocks, unrelated to this one—so then B would take you to a gallery of all the clock choices.)
  • System Menu option to cycle three different digit shapes (only 1s, 4, and 7s are affected).
  • The minute digits are easy to see—and so are the hour digits once you know what to look for! Depending on the chosen style, the time can be quicly readable—or a bit of a puzzle. The ENTIRE SCREEN is a big hour number: