Difference between revisions of "I Was Dead, But"

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{{Infobox|I-was-dead-but-logo.png|2022-21-07|Pulp Game Jam|[https://devforum.play.date/t/pulp-game-jam-dev-log-neven-daves-game/1992 devforum]|42.8 KB}}
{{Infobox|I-was-dead-but-logo.png|2022-21-07|Neven Mrgan<br>David Wester|[https://devforum.play.date/t/pulp-game-jam-dev-log-neven-daves-game/1992 devforum]|42.8 KB}}


I'll be working on a Pulp game with my friend David Wester. His strengths include music, sound, and writing. I'm a monkey at a typewriter.
I'll be working on a Pulp game with my friend David Wester. His strengths include music, sound, and writing. I'm a monkey at a typewriter.

Revision as of 06:45, 2 April 2022

I Was Dead, But logo
Released on 2022-21-07
Made by Neven Mrgan
David Wester
Download: devforum
42.8 KB



I'll be working on a Pulp game with my friend David Wester. His strengths include music, sound, and writing. I'm a monkey at a typewriter.

We brainstormed on the theme and retired to our corners—him, to noodle on some "scary" music; me, to code up some quick crank-mechanic prototypes. We've decided we want to create something crank-driven, and deliberately not using the "top-down player walking around rooms" approach Pulp is best suited for. Why do things the easy way, right.