Difference between revisions of "PulpScript"
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=== Documentation === | === Documentation === | ||
https://play.date/pulp/docs/pulpscript/: Aside from all the tutorials and guides. It's always nice to have the documentation to fall back on. All different PulpScript commands are available for viewing right here. | (PulpScript)[https://play.date/pulp/docs/pulpscript/]: Aside from all the tutorials and guides. It's always nice to have the documentation to fall back on. All different PulpScript commands are available for viewing right here. | ||
=== | === Tutorials === | ||
[https://www.youtube.com/watch?v=r5GnCjsAqeQ PulpScript: A Beginner's Guide]: A tutorial that goes over the basics of PulpScript. Concise and to the point. | [https://www.youtube.com/watch?v=r5GnCjsAqeQ PulpScript: A Beginner's Guide]: A tutorial that goes over the basics of PulpScript. Concise and to the point. | ||
Revision as of 07:07, 9 June 2022
PulpScript is a friendly scripting language that allows you to add interactivity to your Pulp games. Its syntax is terse but powerful. A good rule of thumb when writing PulpScript is do less, less often.
Documentation
(PulpScript)[1]: Aside from all the tutorials and guides. It's always nice to have the documentation to fall back on. All different PulpScript commands are available for viewing right here.
Tutorials
PulpScript: A Beginner's Guide: A tutorial that goes over the basics of PulpScript. Concise and to the point.
Make an Adventure Game for the Playdate using Pulp: How to implement health, static hazards, moving hazards, locked doors, and more.
Making a Simple Enemy AI and Attack System: How to make a simple enemy pathfinding AI, how to make the player face the direction you move, a simple sword attack system, as well as locking a room until all enemies are defeated
[2] A blogpost about some interesting Pulp features.