Difference between revisions of "Pulp"

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|-
|-
| Release Date:  
| Release Date:  
| Public Beta: 2022
| Public Beta: 20th of Jan, 2022 (out now)
|-
|-
| Developers:
| Developers:
| [[Panic]]
| [[Panic]]
|-
| Link:
| [https://play.date/pulp Pulp]
|}
|}


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* Pulp uses a tile-based system mainly intended for "turn based" gameplay mechanics. It won't suit well to anything "real-time" such as a scrolling shooter.
* Pulp uses a tile-based system mainly intended for "turn based" gameplay mechanics. It won't suit well to anything "real-time" such as a scrolling shooter.
* PulpScript cannot be coded for as heavily as making a game from scratch using the SDK.
* PulpScript cannot be coded for as heavily as making a game from scratch using the SDK.
== Links ==
[https://play.date/pulp/ Pulp]
[https://www.gamedeveloper.com/console/playdate-pulp-zero-to-video-game-in-60-seconds Playdate Pulp: Zero to video game in 60 Seconds]


== Images ==
== Images ==
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Pulp_5.png
Pulp_5.png
</gallery>
</gallery>
== Links ==
[https://www.gamedeveloper.com/console/playdate-pulp-zero-to-video-game-in-60-seconds Playdate Pulp: Zero to video game in 60 Seconds]


== References ==
== References ==
{{reflist}}
{{reflist}}

Revision as of 03:52, 20 January 2022

Pulp
A screenshot of Pulp.
Release Date: Public Beta: 20th of Jan, 2022 (out now)
Developers: Panic
Link: Pulp

Pulp is a special development system for the Playdate that is used via a web browser. Pulp has functionality for creating graphics, sound, music and fonts for usage in games, and can be coded for more advanced behaviour through its own scripting language known as PulpScript. Games created in Pulp can be exported directly to a Playdate console. Pulp is intended for an easier route to begin development for games on Playdate, to invite those who would be otherwise intimidated by programming languages like Lua and C.

A public beta for Pulp will be released in January 2022 according to the Playdate Owners Update #1.[1]

An internal game jam for Pulp was held at Panic, which produced six different games.[2]

Limitations

  • Pulp uses half the resolution of the Playdate's screen (running at 200x120 pixels).
  • Pulp uses a tile-based system mainly intended for "turn based" gameplay mechanics. It won't suit well to anything "real-time" such as a scrolling shooter.
  • PulpScript cannot be coded for as heavily as making a game from scratch using the SDK.

Links

Pulp Playdate Pulp: Zero to video game in 60 Seconds

Images

References