Difference between revisions of "Pulp"

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Pulp is a special development system for the Playdate that is used via a web browser. Pulp has functionality for creating graphics, sound, fonts, code for more advanced behaviour through its own scripting language known as PulpScript, and can export games created in it directly to a Playdate console. Pulp is intended for an easier route to begin development for games on Playdate.
Pulp is a special development system for the Playdate that is used via a web browser. Pulp has functionality for creating graphics, sound, music and fonts for usage in games, and can be coded for more advanced behaviour through its own scripting language known as PulpScript. Games created in Pulp can be exported directly to a Playdate console. Pulp is intended for an easier route to begin development for games on Playdate, to invite those who would be otherwise intimidated by programming languages like Lua and C.


Pulp will be released when it's ready, whether that be before or after the release of the Playdate hardware itself.
Pulp will be released when it's ready, whether that be before or after the release of the Playdate hardware itself.

Revision as of 11:28, 16 June 2021

Pulp
A screenshot of Pulp.
Release Date: 2021
Developers: Panic

Pulp is a special development system for the Playdate that is used via a web browser. Pulp has functionality for creating graphics, sound, music and fonts for usage in games, and can be coded for more advanced behaviour through its own scripting language known as PulpScript. Games created in Pulp can be exported directly to a Playdate console. Pulp is intended for an easier route to begin development for games on Playdate, to invite those who would be otherwise intimidated by programming languages like Lua and C.

Pulp will be released when it's ready, whether that be before or after the release of the Playdate hardware itself.

Limitations

  • Pulp uses half the resolution of the Playdate's screen (running at 200x120 pixels).
  • Pulp uses a tile-based system mainly intended for "turn based" gameplay mechanics. It won't suit well to anything "real-time" such as a scrolling shooter.
  • PulpScript cannot be coded for as heavily as making a game from scratch using the SDK.

Images