Difference between revisions of "Playdate SDK"

From Playdate Community Wiki
Jump to: navigation, search
Line 1: Line 1:
{| class="wikitable" style="color:white; float:right; margin-left: 50px; border:none; background: none;"
{| class="wikitable" style="color:white; float:right; margin-left: 50px; border:none; background: none;"
|-
|-
!colspan="3" | [[File:Playdate_sdk.png|frameless|center|border|A Panic developer running a game in the Playdate SDK's Simulator, and on a physical Playdate.]]
!colspan="3" style="text-align: center; background:none; border:none;" | [[File:Playdate_sdk.png|frameless|center|border|A Panic developer running a game in the Playdate SDK's Simulator, and on a physical Playdate.]]
|-style="color:white; border:none;background: #303133"
|-style="color:white; border:none;background: #303133"
| Release Date:  
| Release Date:  

Revision as of 10:36, 7 March 2022

A Panic developer running a game in the Playdate SDK's Simulator, and on a physical Playdate.
Release Date: 28 / 02 / 2022
Developers: Panic

The Playdate SDK is a series of tools that allows for the creation of games via either C code or Lua scripting language code (with the C code being more performant overall). It includes a Playdate Simulator that can be used to easily play and debug in-development games on a PC without needing to move games to a physical Playdate. Libraries are included with the Playdate SDK that will make certain operations like drawing graphics, playing sounds, detecting collisions and other functionality easier than doing them from scratch.

The SDK is available for Windows, MacOS and Linux.

The SDK was released on the 28th of February, 2022.

Links

Download the SDK

Designing for Playdate documentation

Inside Playdate documentation (Lua)

Inside Playdate documentation (C)

Programming Playdate YouTube video

Benavent Ramon's bachelor's thesis on coding for Playdate in C