Difference between revisions of "Playdate SDK"

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m (Made links that were visually grouped as lists into semantic unordered lists.)
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* [https://sdk.play.date/1.9.0/Inside%20Playdate%20with%20C.html Inside Playdate documentation (C)]
* [https://sdk.play.date/1.9.0/Inside%20Playdate%20with%20C.html Inside Playdate documentation (C)]
* [https://sdk.play.date/1.9.0/Designing%20for%20Playdate.html Designing for Playdate documentation (based around designing user experience more than proper coding)]
* [https://sdk.play.date/1.9.0/Designing%20for%20Playdate.html Designing for Playdate documentation (based around designing user experience more than proper coding)]
===Tools===
* [https://github.com/NobleRobot/NobleEngine Noble Engine] The Playdate SDK is probably the most user-friendly console SDK ever made, but if you're familiar with state/scene-based game engine frameworks like Unity, Flixel, Citrus, or others, you may be looking for a library that can get your game "on its feet,” extend existing APIs, offer new features, or provide more intuative ways to leverage the SDK in your game.
If so, you're looking for Noble Engine!


===Tutorials===
===Tutorials===

Revision as of 13:28, 11 April 2022

A Panic developer running a game in the Playdate SDK's Simulator, and on a physical Playdate.
Release Date: 28 / 02 / 2022
Developers: Panic
Link: Download

The Playdate SDK is a series of tools that allows for the creation of games via either C code or Lua scripting language code (with the C code being more performant overall). It includes a Playdate Simulator that can be used to easily play and debug in-development games on a PC without needing to move games to a physical Playdate. Libraries are included with the Playdate SDK that will make certain operations like drawing graphics, playing sounds, detecting collisions and other functionality easier than doing them from scratch.

The SDK is available for Windows, MacOS and Linux.

The SDK was released on the 28th of February, 2022.

Links

Documentation

Tools

  • Noble Engine The Playdate SDK is probably the most user-friendly console SDK ever made, but if you're familiar with state/scene-based game engine frameworks like Unity, Flixel, Citrus, or others, you may be looking for a library that can get your game "on its feet,” extend existing APIs, offer new features, or provide more intuative ways to leverage the SDK in your game.

If so, you're looking for Noble Engine!

Tutorials