Difference between revisions of "Hand of the Divine"
Line 249: | Line 249: | ||
''Banish the discard pile.'' | ''Banish the discard pile.'' | ||
<br>''Gain (# of banished cards) PWR.'' | <br>''Gain (# of banished cards) PWR.'' | ||
<br> | |||
==== Math: ==== | |||
===== Add: ===== | |||
[[File:Add.png|frameless]] <br> | |||
Cost: 1<br> | |||
''Gain 2 PWR.'' | |||
<br> | |||
===== Pi: ===== | |||
[[File:Pi.png|frameless]] <br> | |||
Cost: 2<br> | |||
''Gain 3 PWR.'' | |||
<br>''Gain 1 MP.'' | |||
<br>''Gain 4 IP.'' | |||
<br> | |||
===== Geometry: ===== | |||
[[File:Geometry.png|frameless]] <br> | |||
Cost: 3<br> | |||
''Gain 3 MP.'' | |||
<br>''Gain 4 PWR.'' | |||
<br>''Gain 5 IP.'' | |||
<br> | |||
===== Subtract: ===== | |||
[[File:Subtract.png|frameless]] <br> | |||
Cost: 4<br> | |||
''Pay 3 PWR. If you do, '' | |||
<br>''Gain 12 IP.'' | |||
<br>''Gain 6 MP.'' | |||
<br> | |||
===== Trigonometry: ===== | |||
[[File:Trigonometry.png|frameless]] <br> | |||
Cost: 5<br> | |||
''Gain 8 PWR.'' | |||
<br>''Gain 3 MP.'' | |||
<br> | |||
===== Multiply: ===== | |||
[[File:Multiply.png|frameless]] <br> | |||
Cost: 6<br> | |||
''Gain (current power) PWR.'' | |||
<br> | |||
===== Square Root: ===== | |||
[[File:SquareRoot.png|frameless]] <br> | |||
Cost: 7<br> | |||
''Gain 16 PWR.'' | |||
<br>''Lose 4 IP.'' | |||
<br> | |||
===== Divide: ===== | |||
[[File:Divide.png|frameless]] <br> | |||
Cost: 8<br> | |||
''Gain (1/2 deck size) PWR.'' | |||
<br>''Draw.'' | |||
<br> | |||
===== Calculus: ===== | |||
[[File:Calculus.png|frameless]] <br> | |||
Cost: 9<br> | |||
''Gain 9 PWR.'' | |||
<br>''Replace card in hand with this.'' | |||
<br> | <br> | ||
[[Category:Catalog]] | [[Category:Catalog]] |
Revision as of 22:20, 16 May 2024
Released on 04/09/2024 | ||
Made by Powerdive Games | ||
Download: Catalog | ||
419.3 KB. |
From the Catalog page:
"As a Hand of the Divine, it's your job to command the spheres of influence for the world's divinities in order to gain them as much prestige as possible"
-Hand of the Divine 's catalog page
Hand of the Divine is a highscore solitaire deckbuilder. You must manage your deck by playing and purchasing cards while gathering Influence over a limited amount of turns.
The game contains 23 different spheres to play as that are unlocked over time. With players using 3 at once, this gives 1771 different combinations of spheres to play with. Each of these has 10 cards, totaling to roughly 230 cards available to play. The game also supports catalog highscore boards.
Cards:
Spears:
Knapp Flint:
Thrill of the Hunt:
Cost: 2
Gain 3 PWR.
Gain 3 MP.
Train the Militia:
Cost: 3
Gain (current power) IP.
Orderly March:
Cost: 4
Gain 5 PWR.
Finale: Gain 5 IP.
Redeploy:
Wall of Spears:
Win the Battle:
Cost: 7
Gain 6 PWR.
Delay 3: Gain 8 IP.
Delay 3: Gain 5 MP.
Reinforcements:
Cost: 8
Gain 10 PWR.
Delay 3: Draw.
Battle Fervor:
Cost: 9
Gain 5 PWR.
Delay 3: Gain 5 PWR.
Delay 5: Gain 5 PWR.
Finale: Gain 8 MP.
Books:
Write A Letter
Print Newspaper
Read Aloud
Illuminate Tome
Cost: 4
Gain 5 PWR.
Gain 3 IP.
Delay 3: Draw.
Publish a Work
Cost: 5
Gain PWR equal to # of cards played.
Study a Paper
Cost: 6
Gain 1 PWR.
Gain 8 IP.
Delay 2: Draw.
Discover Truth
Cost: 7
Draw.
Delay 6: Gain 14 PWR.
King's Edict
Eldrich Secrets
Cost: 9
Draw.
Gain 8 MP
Gain 8 PWR
Travel:
Take a Hike:
Leave the Path:
Cost: 2
Gain 2 PWR.
Gain 3 IP.
Gain 3 MP.
Detail a Map:
Cost: 3
Gain 3 PWR.
Delay 2: Gain 4 IP.
Delay 3: Gain 5 MP.
Hire a Carriage:
Cost: 4
Gain 5 IP.
Gain 3 PWR.
Gain 6 IP.
Become Lost:
Cost: 5
RESHUFFLE
Reroll shop.
Gain 8 PWR.
Find a Shortcut:
Cost: 6
Gain 6 PWR.
Gain 6 MP.
Road to the City:
Cost: 7
Gain 6 PWR.
Delay 3: Gain 9 IP.
Delay 5: Draw.
Climb Mountains:
Cost: 8
Gain 8 PWR.
Gain 9 IP.
Cross the Sea:
Cost: 9
Gain 11 PWR.
Finale: Gain 12 IP.
Cooking:
Preheat Oven:
Cost: 1
Gain 3 IP.
Gain 1 PWR.
Finale: Banish this.
Find Ingredients:
Cost: 2
Draw.
Gain 3 PWR.
Finale: Banish this.
Measure:
Cost: 3
Gain 3 MP.
Gain 4 PWR.
Gain 5 IP.
Finale: Banish this.
Flip:
Cost: 4
Gain 7 PWR.
Reroll shop.
Finale: Banish this.
Whisk:
Cost: 5
Gain 7 PWR.
Gain 6 MP.
Finale: Banish this.
Simmer:
Cost: 6
Gain 2 PWR.
Delay 4: Gain 4 PWR.
Delay 8: Gain 6 PWR.
Finale: Banish this.
Chop:
Cost: 7
Gain 12 PWR.
Banish a discarded card.
Finale: Banish this.
Boil:
Cost: 8
Gain 9 MP.
Gain 9 PWR.
Finale: Banish this.
Serve Hot:
Cost: 9
Banish the discard pile.
Gain (# of banished cards) PWR.
Math:
Add:
Pi:
Cost: 2
Gain 3 PWR.
Gain 1 MP.
Gain 4 IP.
Geometry:
Cost: 3
Gain 3 MP.
Gain 4 PWR.
Gain 5 IP.
Subtract:
Cost: 4
Pay 3 PWR. If you do,
Gain 12 IP.
Gain 6 MP.
Trigonometry:
Cost: 5
Gain 8 PWR.
Gain 3 MP.
Multiply:
Cost: 6
Gain (current power) PWR.
Square Root:
Cost: 7
Gain 16 PWR.
Lose 4 IP.
Divide:
Cost: 8
Gain (1/2 deck size) PWR.
Draw.